|aLearning online with games, simulations, and virtual worlds :|bstrategies for online instruction /|cClark Aldrich.
250
|a1st ed.
260
|aSan Francisco :|bJossey-Bass,|c2009.
300
|ax, 134 p. :|bill. ;|c24 cm.
490
1
|aJossey-Bass guides to online teaching and learning
504
|aIncludes bibliographical references and index.
505
2
|aWhat are games, simulations, and virtual worlds really, and why should I care. Understanding highly interactive virtual environments -- Embracing interactivity -- Sims: a new model of content -- Highly interactive content from the students' and instructor's perspective -- Choosing and using a highly interactive virtual environment. Identifying the right approach for the right need -- Doing the prep work -- Integrating and piloting -- A brief example of a simulation deployment -- The processes of using a HIVE and the role of coaching -- Creating evaluation strategies -- Other considerations. Selling interactive environments internally : getting buy in from administrators, department heads, colleagues, parents and even students -- Epilogue: The new attraction of distance learning.
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0
|aEducation|xSimulation methods.
650
0
|aVirtual reality in education.
650
0
|aComputer games.
650
0
|aComputer-assisted instruction.
830
0
|aJossey-Bass guides to online teaching and learning.
If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." — Karl Kapp, assistant ...