008 |
|
101223s2011 paua b 001 0 eng |
010 |
|
|a2010049802
|
020 |
|
|a9781609601959 : |c(set : hbk.)
|
020 |
|
|a9781609601966 : |c(set : ebk.)
|
040 |
|
|aDLC|cDLC|dDLC|dTMUE|beng|eaacr
|
042 |
|
|apcc
|
050 |
00
|
|aLB1029.G3|bG354 2011
|
082 |
00
|
|a371.39/7|222
|
245 |
00
|
|aGaming and simulations : |bconcepts, methodologies, tools and applications / |cInformation Resources Management Association, [editor].
|
260 |
|
|aHershey PA : |bInformation Science Reference, |cc2011.
|
300 |
|
|a3 v. (xxvi, 2042, 14 p.) : |bill. ; |c29 cm.
|
500 |
|
|a"Premier reference source"--Cover.
|
504 |
|
|aIncludes bibliographical references and index.
|
520 |
|
|a"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
|
650 |
0
|
|aEducational games.
|
650 |
0
|
|aSimulation games in education.
|
650 |
0
|
|aCognitive learning.
|
650 |
0
|
|aLearning, Psychology of.
|
650 |
0
|
|aLearning|xSocial aspects.
|
710 |
2
|
|aInformation Resources Management Association.
|