008 |
|
131125s2013 paua b 001 0 eng |
010 |
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|a 2012032518
|
020 |
|
|a9781466628489 :|cNT4640(hbk.)
|
020 |
|
|a9781466628496 |c(ebk.)
|
020 |
|
|a9781466628502 |c(hbk. : with perpetual access)
|
040 |
|
|aDLC|cDLC|dDLC|dTMUE|beng|eAACr2
|
050 |
00
|
|aLB1029.S53|bB34 2013
|
082 |
04
|
|a371.39/7|223
|
092 |
|
|a371.397/B139/2013//////A0296240
|
095 |
|
|aTMUE|b41|cA0296240|pB|d371.397|eB139|y2013|tDDC|r4640
|
100 |
1
|
|aBaek, Youngkyun.
|
245 |
10
|
|aCases on digital game-based learning :|bmethods, models, and strategies /|cYoungkyun Baek, Nicola Whitton.
|
260 |
|
|aHershey, PA :|bInformation Science Reference,|cc2013.
|
300 |
|
|axxxii, 592 p. :|bill. ;|c27 cm.
|
504 |
|
|aIncludes bibliographical references (p. 524-570) and index.
|
520 |
|
|a"This book analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced, providing strategies, advice and examples on adopting games into teaching"--Provided by publisher.
|
650 |
0
|
|aSimulation games in education.
|
650 |
0
|
|aEducational games.
|
650 |
0
|
|aComputer games.
|
700 |
1
|
|aWhitton, Nicola.
|