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|a 2015003297
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|a9781466682009 :|cNT(hbk.)
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|z9781466682016 |c(ebk.)
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|aDLC|beng|cDLC|dTMUE|eaacr
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245 |
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|
|aGamification :|bconcepts, methodologies, tools, and applications /|cInformation Resources Management Association, editor.
|
260 |
|
|aHershey, PA :|bInformation Science Reference,|cc2015.
|
300 |
|
|a4 v. :|bill. ;|c29 cm.
|
504 |
|
|aIncludes bibliographical references and index.
|
650 |
0
|
|aSimulation games in education.
|
650 |
0
|
|aEducational games.
|
650 |
0
|
|aComputer games.
|
650 |
0
|
|aEducation|xEffect of technological innovations on.
|
650 |
0
|
|aVideo gamers|xEducation.
|
710 |
2
|
|aInformation Resources Management Association.
|