008 |
|
180706s2017 flu o 001 0 eng d |
020 |
|
|a9781315687445|q(e-book ;|qPDF)
|
020 |
|
|a9781317418146|q(e-book ;|qMobi)
|
020 |
|
|z9781138920026|q(paperback)
|
020 |
|
|z9781138920033|q(hardback)
|
024 |
7
|
|a10.1201/9781315687445 |2doi
|
040 |
|
|aFlBoTFG|beng|cFlBoTFG
|
041 |
0
|
|aeng
|
050 |
4
|
|aQA76.76.C672|bA42143 2017
|
082 |
04
|
|a794.81526
|
100 |
1
|
|aAhearn, Luke.
|
245 |
10
|
|a3D game environments|h[electronic resource] :|bcreate professional 3D game worlds /|cLuke Ahearn.
|
250 |
|
|a2nd ed.
|
260 |
|
|aBoca Raton, FL :|bCRC Press,|cc2017.
|
300 |
|
|a1 online resource.
|
500 |
|
|a"An A K Peters book."
|
500 |
|
|aIncludes index.
|
588 |
|
|aDescription based on print version record.
|
650 |
0
|
|aComputer games|xProgramming.
|
650 |
0
|
|aComputer graphics.
|
650 |
0
|
|aThree-dimensional display systems.
|
650 |
0
|
|aVirtual reality.
|
856 |
40
|
|uhttps://www.taylorfrancis.com/books/9781315687445
|