008 |
|
081118s2007 xxua e b 001 0 eng d |
015 |
|
|a2006019128
|
020 |
|
|a1599043041
|
020 |
|
|a159904305X ((pbk.))
|
020 |
|
|a1599043068 ((ebook))
|
035 |
|
|a00259813
|
040 |
|
|aTMUE|beng|cTMUE|dTMUE
|
050 |
14
|
|aLB1029.S53|bG36 2007
|
082 |
04
|
|a371.334
|
245 |
00
|
|aGames and simulations in online learning : |bresearch and development frameworks / |cDavid Gibson, Clark Aldrich, Marc Prensky, [editors]
|
260 |
|
|aHershey PA : |bInformation Science Pub, |cc2007
|
300 |
|
|axv, 402 p : |bill ; |c27 cm
|
504 |
|
|aIncludes bibliographical references and index
|
520 |
|
|a"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher
|
650 |
0
|
|aEducation|xSimulation methods
|
650 |
0
|
|aComputer games
|
650 |
0
|
|aComputer-assisted instruction
|
700 |
1
|
|aGibson David
|
700 |
1
|
|aAldrich Clark|d1967
|
700 |
1
|
|aPrensky Marc
|