008 |
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080602s2002 xxua e b 001 0 eng d |
020 |
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|a193184108X ((pbk./CD-ROM))
|
035 |
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|a00256346
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040 |
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|aTMUE|beng|cTMUE|dTMUE
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050 |
14
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|aQA76.76.C672|bB83 2002
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082 |
04
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|a794.8/1526|221
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100 |
1
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|aBucklandMat
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245 |
10
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|aAI techniques for game programming / |cMat Buckland
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260 |
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|aCincinnati, Ohio : |bPremier Press, |cc2002
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300 |
|
|axxxii, 448 p : |bill ; |c24 cm + |e+ 1 CD-ROM (4 3/4 in.)
|
490 |
1
|
|aThe Premier press game development series
|
504 |
|
|aIncludes bibliographical references (p. 420-424) and index
|
650 |
0
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|aComputer games|xProgramming
|
650 |
0
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|aArtificial intelligence
|
830 |
0
|
|aThe Premier press game development series
|