008 |
|
100407s2010 maua b 001 0 eng |
010 |
|
|a 2010011990
|
015 |
|
|aGBB078064|2bnb
|
020 |
|
|a9780262014878 |c(hbk.)
|
020 |
|
|a0262014874 |c(hbk.)
|
035 |
|
|a(OCoLC)ocn606234291
|
040 |
|
|aDLC|beng|cDLC|dYDXCP|dUKM|dC#P|dBWX|dCDX|dMNW|dDLC|dTMUE|eaacr
|
050 |
00
|
|aGV1469.3|b.B64 2010
|
082 |
00
|
|a794.8|222
|
092 |
|
|a794.8/B675/2010//////A0282234
|
095 |
|
|aTMUE|b41|cA0282234|pB|d794.8|eB675|y2010|r711|tDDC
|
100 |
1
|
|aBogost, Ian.
|
245 |
10
|
|aNewsgames :|bjournalism at play /|cIan Bogost, Simon Ferrari, and Bobby Schweizer.
|
260 |
|
|aCambridge, Mass. :|bMIT Press,|cc2010.
|
300 |
|
|a235 p. :|bill. ;|c24 cm.
|
504 |
|
|aIncludes bibliographical references (p. [205]-223) and index.
|
505 |
0
|
|aNewsgames -- Current events -- Infographics -- Documentary -- Puzzles -- Literacy -- Community -- Platforms -- Journalism at play.
|
520 |
|
|aJournalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. The book describes newsgames that can persuade, inform, and titillate; make information interactive; re-create a historical event; put news content into a puzzle; teach journalism; and build a community. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot's game September 12th offers a model for a short, quickly produced, and widely distributed editorial newsgame. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism--not just an occasional treat for online readers--newsgames can make a valuable contribution.
|
650 |
0
|
|aVideo games.
|
650 |
0
|
|aOnline journalism.
|
650 |
0
|
|aInteractive multimedia.
|
700 |
1
|
|aFerrari, Simon.
|
700 |
1
|
|aSchweizer, Bobby.
|