008 |
|
110215s2012 ne a 001 0 eng |
010 |
|
|a 2011006568
|
020 |
|
|a9780240817682 |c(pbk.)
|
040 |
|
|aDLC|beng|cDLC|dDLC|dTMUE|eAACR2
|
042 |
|
|apcc
|
050 |
00
|
|aQA76.76.C672|bG774 2012
|
082 |
00
|
|a794.8/1526|222
|
092 |
|
|a794.81526/G853/2012//////A0281187
|
095 |
|
|aTMUE|b41|cA0281187|pB|d794.81526|eG853|y2012|r1346
|
100 |
1
|
|aGriffith, Christopher,|d1979-
|
245 |
10
|
|aReal-world Flash game development :|bhow to follow best practices and keep your sanity /|cChristopher Griffith.
|
250 |
|
|a2nd ed.
|
260 |
|
|aAmsterdam :|bFocal Press,|cc2012.
|
300 |
|
|axiii, 418 p. :|bill. (some col.) ;|c25 cm.
|
500 |
|
|aIncludes index.
|
630 |
00
|
|aFlash (Computer file)
|
650 |
0
|
|aComputer games|xProgramming.
|
650 |
0
|
|aComputer animation.
|