|aAlgorithmic and architectural gaming design :|bimplementation and development /|cAshok Kumar, Jim Etheredge, Aaron Boudreaux, [editors].
260
|aHershey PA :|bInformation Science Reference,|cc2012.
300
|axx, 455 p. :|bill. ;|c29 cm.
500
|a"Premier reference source"--Cover.
504
|aIncludes bibliographical references and index.
520
|a"This book discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of gaming development as well as the design, implementation, and testing of actual games"--Provided by publisher.
The target audiences of this book are educators, students, practitioners, professionals, and researchers working in the area of video game design and development.