008 |
|
120119s2012 paua b 001 0 eng |
010 |
|
|a2011052073
|
020 |
|
|a9781466601499 : |c(set : hbk.)
|
020 |
|
|a9781466601505 : |c(set : ebk.)
|
020 |
|
|a9781466601512 : |c(set : hbk. : with perpetual access)
|
040 |
|
|aDLC|cDLC|dDLC|dTMUE|beng|eaacr
|
042 |
|
|apcc
|
050 |
00
|
|aQA76.76.C672|bH3518 2012
|
082 |
00
|
|a794.8/1536|223
|
245 |
00
|
|aHandbook of research on serious games as educational, business and research tools /|cMaria Manuela Cruz-Cunha, [editor].
|
260 |
|
|aHershey, PA : |bInformation Science Reference, |cc2012.
|
300 |
|
|a2 v. (cxcvi, 1233 p.) : |bill. ; |c29 cm.
|
504 |
|
|aIncludes bibliographical references (p. lvii-clii) and index.
|
520 |
|
|a"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.
|
650 |
0
|
|aComputer games|xDesign.
|
650 |
0
|
|aComputer games|xResearch.
|
650 |
0
|
|aInternet games|xDesign.
|
650 |
0
|
|aInternet games|xResearch.
|
700 |
1
|
|aCruz-Cunha, Maria Manuela,|d1964-
|