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110506s2011 nyua b 001 0 eng |
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|a 2011017769
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020 |
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|a9780807751985 |c(pbk.)
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020 |
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|a9780807751992 |c(hbk.)
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040 |
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|aDLC|beng|cDLC|dDLC|dTMUE|eAACR2
|
050 |
00
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|aGV1469.3|b.S76 2011
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082 |
00
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|a794.8/2071|223
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092 |
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|a794.82071/S774/2011//////A0281154
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|aTMUE|b41|cA0281154|pB|d794.82071|eS774|y2011|r807
|
100 |
1
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|aSquire, Kurt.
|
245 |
10
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|aVideo games and learning :|bteaching and participatory culture in the digital age /|cKurt Squire ; foreword by James Paul Gee ; featuring contributions by Henry Jenkins.
|
260 |
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|aNew York :|bTeachers College Press,|cc2011.
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300 |
|
|axvi, 253 p. :|bill. ;|c26 cm.
|
490 |
0
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|aTechnology, education--connections : the TEC series
|
504 |
|
|aIncludes bibliographical references (p. 235-240) and index.
|
650 |
0
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|aVideo games|xStudy and teaching.
|
650 |
0
|
|aVideo games and children.
|
650 |
0
|
|aEducation|xEffect of technological innovations on.
|
650 |
0
|
|aComputer-assisted instruction|zUnited States.
|
700 |
1
|
|aJenkins, Henry,|d1958-
|