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110823s2009 mf ab d 000 0 eng |
020 |
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|a9786130274184|c(pbk.)
|
040 |
|
|aTMUE|beng|eAACR2
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082 |
04
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|a794.8/15268|221
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092 |
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|a794.815268/G192/2009//////A0280630
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|aTMUE|b01|cA0280630|d794.815268|eG192|y2009|sNT2486
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245 |
00
|
|aGame artificial intelligence /|cFrederic P. Miller, Agnes F. Vandome, John McBrewster (ed[s].).
|
260 |
|
|aBeau Bassin, Mauritius :|bAlphascript Publishing,|c2009.
|
300 |
|
|a179 p. :|bill. ;|c22 cm.
|
504 |
|
|aIncludes bibliographical references.
|
650 |
0
|
|aComputer games|xProgramming.
|
650 |
0
|
|aArtificial intelligence.
|
700 |
1
|
|aMiller, Frederic P.
|
700 |
1
|
|aVandome, Agnes F.
|
700 |
1
|
|aJohn, McBrewster.
|