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20091116164139.0 |
010 |
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|a 2008035742
|
020 |
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|a0123743281 (pbk.)
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020 |
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|a9780123743282 (pbk.) :|cNT1335.00
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035 |
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|awj 00008114
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035 |
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|a(OCoLC)ocn229025891
|
035 |
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|a(OCoLC)229025891
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040 |
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|aDLC|cDLC|dBTCTA|dBAKER|dYDXCP|dC#P|dBWX|dIXA|dDLC
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050 |
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|aQA76.9.H85|bS934 2009
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|a794.8/1526|222
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092 |
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|a794.81526/S978//////E0008114
|
809 |
|
|pBOOK|d794.81526|eS978
|
100 |
1
|
|aSwink, Steve.
|
245 |
10
|
|aGame feel :|ba game designer's guide to virtual sensation /|cSteve Swink.
|
260 |
|
|aAmsterdam ;|aBoston :|bElsevier/Morgan Kaufmann Publishers,|cc2009.
|
300 |
|
|axvii, 358 p. :|bill. ;|c24 cm.
|
504 |
|
|aIncludes bibliographical references and index.
|
650 |
0
|
|aComputer games|xProgramming.
|
650 |
0
|
|aComputer games|xDesign.
|
650 |
0
|
|aHuman-computer interaction.
|
856 |
41
|
|3Table of contents only|uhttp://www.loc.gov/catdir/toc/ecip0825/2008035742.html
|
095 |
|
|bLB|cE0008114|d794.81526|eS978|pBOOK|zCIR|m1335|tDDC
|