008 |
|
110214s2010 fluaf ob 001 0 eng d |
040 |
|
|aN|T|beng|cN|T|dVPI|dOCLCQ|dB24X7|dGZM|dUBY|dYDXCP|dOCLCQ|dOCLCF
|
020 |
|
|a9781439840672 (electronic bk.)
|
020 |
|
|a1439840679 (electronic bk.)
|
020 |
|
|z9781439840665
|
020 |
|
|z1439840660
|
035 |
|
|a(OCoLC)701718521|z(OCoLC)698381873
|
050 |
4
|
|aTK6658|b.M558 2010
|
082 |
04
|
|a621.388|222
|
100 |
1
|
|aMinoli, Daniel,|d1952-
|
245 |
10
|
|a3D television (3DTV) technology, systems, and deployment|h[electronic resource] :|brolling out the infrastructure for next-generation entertainment /|cDaniel Minoli.
|
260 |
|
|aBoca Raton, FL :|bCRC Press,|cc2010.
|
300 |
|
|a1 online resource (xiv, 302 p., [24] p. of plates) :|bill. (some col.)
|
504 |
|
|aIncludes bibliographical references and index.
|
588 |
|
|aDescription based on print version record.
|
505 |
00
|
|tPreface --|tThe Author --|gChapter 1.|tIntroduction --|g1.1.|tOverview --|g1.2.|tBackground and Opportunities --|g1.3.|tCourse of Investigation --|tReferences --|tBibliography --|gChapter 2.|tSome Basic Fundamentals of Visual Science --|g2.1.|tStereo Vision Concepts --|g2.1.1.|tStereoscopy --|g2.1.2.|tBinocular Depth Perception and Convergence --|g2.1.3.|tCyclopean Image --|g2.1.4.|tAccommodation --|g2.2.|tParallax Concepts --|g2.2.1.|tParallax --|g2.2.2.|tParallax Barrier and Lenticular Lenses --|g2.3.|tOther Concepts --|g2.3.1.|tPolarization --|g2.3.2.|tChromostereopsis --|g2.3.3.|t3D Imaging --|g2.3.4.|tOcclusion and Scene Reconstruction --|g2.4.|tConclusion --|gAppendix 2A.|tAnalytical 3D Aspects of the Human Visual System --|g2A.1.|tTheory of Stereo Reproduction --|g2A.2.|tAnalytics --|g2A.2.1.|tDepth Perception --|g2A.2.2.|tGeometry of Stereoscopic 3D Displays --|g2A.2.3.|tGeometry of Stereo Capturing --|g2A.2.4.|tStereoscopic 3D Distortions --|g2A.3.|tWorkflow of Conventional Stereo Production --|g2A.3.1.|tBasic Rules and Production Grammar --|g2A.3.2.|tExample --|tReferences --|gChapter 3.|tApplication of Visual Science Fundamentals to 3DTV --|g3.1.|tApplication of the Science to 3D Projection/3DTV --|g3.1.1.|tCommon Video Treatment Approaches --|g3.1.2.|tProjections Methods for Presenting Stereopairs --|g3.1.3.|tPolarization, Synchronization, and Colorimetrics --|g3.2.|tAutostereoscopic Viewing --|g3.2.1.|tLenticular Lenses --|g3.2.2.|tParallax Barriers --|g3.3.|tOther Longer-Term Systems --|g3.3.1.|tMulti-Viewpoint 3D Systems --|g3.3.2.|tIntegral Imaging/Holoscopic Imaging --|g3.3.3.|tHolographic Approaches --|g3.3.4.|tVolumetric Displays/Hybrid Holographic --|g3.4.|tViewer Physiological Issues with 3D Content --|g3.4.1.|tThe Accommodation Problem --|g3.4.2.|tInfinity Separation --|g3.5.|tConclusion and Requirements of Future 3DTV --|tReferences --|gChapter 4.|tBasic 3DTV Approaches for Content Capture and Mastering --|g4.1.|tGeneral Capture, Mastering, and Distribution Process --|g4.2.|t3D Capture, Mastering, and Distribution Process --|g4.2.1.|tContent Acquisition --|g4.2.2.|t3D Mastering --|g4.2.2.1.|tSpatial Compression --|g4.2.2.2.|tTemporal Multiplexing --|g4.2.2.3.|t2D in Conjunction with Metadata (2D+M) --|g4.2.2.4.|tColor Encoding --|g4.3.|tOverview of Network Transport Approaches --|g4.4.|tMPEG Standardization Efforts --|gAppendix 4A.|tAdditional Details on 3D Video Formats --|g4A.1.|tConventional Stereo Video (CSV) --|g4A.2.|tVideo plus Depth (V+D) --|g4A.3.|tMultiview Video plus Depth (MV+D) --|g4A.4.|tLayered Depth Video (LDV) --|tReferences --|gChapter 5.|t3D Basic 3DTV Approaches and Technologies for In-Home Display of Content --|g5.1.|tConnecting the In-Home Source to the Display --|g5.2.|t3DTV Display Technology --|g5.2.1.|tCommercial Displays Based on Projection --|g5.2.2.|tCommercial Displays Based on LCD and PDP Technologies --|g5.2.3.|tLCD 3DTV Polarized Display --|g5.2.4.|tSummary of 3DTV Polarized Displays --|g5.2.5.|tGlasses Accessories --|g5.3.|tOther Display Technologies --|g5.3.1.|tAutostereoscopic Systems with Parallax Support in the Vertical and Horizontal Axes --|g5.3.2.|tAutostereoscopic Systems for PDAs --|g5.4.|tConclusion --|gAppendix 5A.|tPrimer on Cables/Connectivity for High-End Video --|g5A.1.|tIn-Home Connectivity Using Cables --|g5A.1.1.|tDigital Visual Interface (DVI) --|g5A.1.2.|tHigh-Definition Multimedia Interface (HDMI) --|g5A.1.3.|tDisplayPort --|g5A.2.|tIn-Home Connectivity Using Wireless Technology --|g5A.2.1.|tWireless Gigabit Alliance --|g5A.2.2.|tWirelessHD --|g5A.2.3.|tOther Wireless --|tReferences --|gChapter 6.|t3DTV Advocacy and System-Level Research Initiatives --|g6.1.|t3D Consortium (3DC) --|g6.2.|t3D@Home Consortium --|g6.3.|t3D Media Cluster --|g6.4.|t3DTV --|g6.5.|tChallenges and Players in the 3DTV Universe --|g6.5.1.|tEuropean Information Society Technologies (IST) Project "Advanced Three-Dimensional Television System Technologies" (ATTEST) --|g6.5.1.1.|t3D Content Creation --|g6.5.1.2.|t3D Video Coding --|g6.5.1.3.|tTransmission --|g6.5.1.4.|tVirtual-View Generation and 3D Display --|g6.5.2.|t3DPhone --|g6.5.3.|tMobile3DTV --|g6.5.4.|tReal3D --|g6.5.5.|tHELIUM3D (High Efficiency Laser Based Multi User Multi Modal 3D Display) --|g6.5.6.|tThe MultiUser 3D Television Display (MUTED) --|g6.5.7.|t3D4YOU --|g6.5.8.|t3DPresence --|g6.5.9.|tAudio-Visual Content Search and Retrieval in a Distributed P2P Repository (Victory) --|g6.5.9.1.|tVictory in Automotive Industry --|g6.5.9.2.|tVictory in Game Industry --|g6.5.10.|t2020 3D Media --|g6.5.11.|ti3DPost --|tReferences --|tGlossary --|tIndex.
|
650 |
0
|
|a3-D television.
|
650 |
0
|
|aHome theaters.
|
856 |
40
|
|uhttp://www.crcnetbase.com/doi/book/10.1201/b10353
|