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111004s2009 miua fs eng |
020 |
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|a9780494550052
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035 |
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|a(UMI)AAIMR55005
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040 |
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|aUMI|beng|cUMI|dTMUE|eAACR2
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100 |
1
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|aRodriguez, Saul Daniel.
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245 |
12
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|aA dynamic Bayesian model for intelligent game based tutoring systems.|h[electronic resource]
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260 |
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|aAnn Arbor, Mich.|bUMI|c2009
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300 |
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|a63 p.
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500 |
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|aSource: Masters Abstracts International, Volume: 48-03, page: 1697.
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502 |
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|aThesis (M.Sc.)--University of Alberta (Canada), 2009.
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520 |
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|aComputer games have become one of the top choices for entertainment in our society. Computer games are interactive, have appealing multimedia content, and provide an immersive and rewarding environment to the player. These qualities are an essential psychophysical factor that inspires learning abilities and new knowledge. Despite all promising elements, studies have shown that current educational games are not as effective as they could be in practice. A lack of adaptive tutoring and feedback tools, lack of proper knowledge assessment, and badly designed gameplay are the most significant factors for their inefficiency.
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520 |
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|aIn this thesis, these problems are handled by proposing an Intelligent Tutoring System for computer games. The main components of this system are a student model based on Bayesian Networks and a multi-level tutoring model. The system is composed of one or more games based on single or multiple educational topics. The information collected from student interaction with computer games is used to update the student model, in any moment, this model contains the representation of a student's current level of knowledge, making adaptive tutoring and assessment with computer games a real possibility. Besides the student and tutoring model, a game module handles the interaction between the computer games and the main ITS. As games are a fast-paced and interactive environment, each game in the system has a local student model constructed by a Dynamic Bayesian Network. The game play must be properly designed as each interface action is interpreted by the system as a glimpse of student's knowledge for solving a particular problem.
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520 |
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|aDesign and implementation of a game-ITS prototype is presented as well. Results from a conducted evaluation show the potential of a game-ITS based on the model.
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590 |
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|aSchool code: 0351.
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650 |
0
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|aComputer Science.
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690 |
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|a0984
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710 |
2
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|aUniversity of Alberta (Canada).
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773 |
0
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|g48-03.|tMasters Abstracts International
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790 |
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|a0351
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791 |
|
|aM.Sc.
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792 |
|
|a2009
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856 |
40
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|uhttp://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=MR55005
|