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100209s2009 xxua e b 001 0 eng d |
015 |
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|a2008029409
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020 |
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|a9780262232630
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020 |
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|a0262232634
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035 |
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|a(OCoLC)233813740
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040 |
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|aTMUE|beng|cTMUE|dTMUE
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050 |
14
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|aGV1469.15|bT48 2009
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082 |
04
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|a794.8|222
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082 |
04
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|a794.8
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245 |
00
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|aThird person : |bauthoring and exploring vast narratives / |cedited by Pat Harrigan and Noah Wardrip-Fruin
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260 |
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|aCambridge, Mass : |bMIT Press, |cc2009
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300 |
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|axi, 477 p : |bill ; |c24 cm
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504 |
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|aIncludes bibliographical references and index
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505 |
1
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|aTruths universally acknowledged : how the "rules" of Doctor Who affect the writing / Lance Parkin--In what universe? / Walter Jon Williams--Two interviews about Doctor Who / Paul Cornell and Kate Orman--On writing Cerebus / Dave Sim--The archdiocese of narrative / Rafael Alvarez--Intellectual property development in the adventure games industry : a practitioner's view / Robin D. Laws--Multicampaign setting design for role-playing games / Kenneth Hite--World without end : the Delta Green open campaign setting / A. Scott Glancy--La vie d'Arthur, conflict and cooperation in the great Pendragon campaign / Greg Stafford--The game master and the role-playing game campaign / Monte Cook--Alice and Dorothy play together / Richard A. Bartle--My story never ends / Ken Rolston--Storytelling in a multiplayer environment / Matthew P. Miller--A brief history of Spore / Chaim Gingold--Spaces between : traveling through bleeds, apertures, and wormholes inside the database novel / Norman M. Klein--Where stones can speak : dramatic encounters in interactive 3-D virtual reality / Tamiko Thiel--Moving in place : the question of distributed social cinema / Adriene Jenik and Sarah Lewison--Breeze Avenue working paper / Richard Grossman--The long arm of Fantjmas / David Kalat--With strange aeons : H.P. Lovecraft's Cthulhu mythos as one vast narrative / Robert M. Price--Deep is the well of the past, should we not call it bottomless? : Thomas Mann's Joseph and his brothers / William E. McDonald--Henry Darger's search for the Grail in the guise of a celestial child / Michael Bonesteel--Miss Fury and the very personal universe of June Tarpe Mills / Trina Robbins--Black Lightning's story / Stanford Carpenter--See the strings : watchmen and the under-language of media / Stuart Moulthrop--Managing multiplicity in superhero comics : an interview with Henry Jenkins / Sam Ford and Henry Jenkins--Lost and long-term television narrative / David Lavery--Reconnoitering the rim : thoughts on Deadwood, and third seasons / Sean O'Sullivan--Absent epic, implied story arcs, and variation on a narrative theme : Doctor Who (2005- ) as cult/mainstream television / Matt Hills--Vaster than empire(s), and more slow : the politics and economics of embodiment in Doctor Who / Anne Cranny-Francis and John Tulloch--War stories : board wargames and (vast) procedural narratives / Matthew Kirschenbaum--Epic spatialities : the production of space in final fantasy games / William H. Huber--Arachne challenges minerva : the spinning out of long narrative in World of Warcraft and Buffy the vampire slayer / Tanya Krzywinska--Competing narratives in virtual worlds / Ren Reynolds--Warcraft adventures : texts, replay and machinima in a game-based storyworld / Henry Lowood--All in the game : the wire, serial storytelling and procedural logic / Jason Mittell
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650 |
0
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|aElectronic games
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650 |
0
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|aMass media
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650 |
0
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|aPopular culture
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650 |
0
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|aFiction
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700 |
1
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|aHarrigan Pat
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700 |
1
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|aWardrip-Fruin Noah
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856 |
7
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|uhttp://www.loc.gov/catdir/toc/ecip0822/2008029409.html
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