008 |
|
200520s2021 mauac b 001 0 eng |
010 |
|
|a 2020022997
|
020 |
|
|a9780262542043|q(pbk.) :|cNT$963
|
040 |
|
|aDLC|beng|cDLC|dDLC|dTMUE|eaacr
|
042 |
|
|apcc
|
050 |
00
|
|aN7433.83|b.L48 2021
|
082 |
00
|
|a776.07|223
|
095 |
|
|aTMUE|b64|cA0339727|pB|d776.07|eL665|y2021|tDDC|r963
|
100 |
1
|
|aLevin, Golan.
|
245 |
10
|
|aCode as creative medium :|ba handbook for computational art and design /|cby Golan Levin and Tega Brain.
|
260 |
|
|aCambridge, Mass. ;|aLondon, England :|bThe MIT Press,|cc2021.
|
300 |
|
|avii, 277 p. :|bill. (chiefly col.), ports. (chiefly col.) ;|c18 x 23 cm.
|
504 |
|
|aIncludes bibliographical references (p. 264-265) and indexes.
|
520 |
|
|a"This textbook provides artists, designers, and educators the necessary tools and curricula to employ "creative coding" in their school work and professional practice"--|cProvided by publisher.
|
650 |
0
|
|aComputer art|xStudy and teaching.
|
650 |
0
|
|aComputer art|vProblems, exercises, etc.
|
650 |
0
|
|aComputer programming|vProblems, exercises, etc.
|
700 |
1
|
|aBrain, Tega.
|