008 |
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140808s2006 ncua b 001 0 eng |
010 |
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|a 2006001521
|
020 |
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|a0786424362 :|cNT948 (pbk.)
|
020 |
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|a9780786424368 |c(pbk.)
|
035 |
|
|a(OCoLC)ocm63122794
|
040 |
|
|aDLC|cDLC|dBAKER|dC#P|dVP@|dDLC|dTMUE|beng|eaacr
|
042 |
|
|apcc
|
082 |
00
|
|a793.93|222
|
245 |
00
|
|aGaming as culture :|bessays on reality, identity and experience in fantasy games /|cedited by J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler.
|
260 |
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|aJefferson, N.C. :|bMcFarland & Co.,|cc2006.
|
300 |
|
|aviii, 224 p. :|bill. ;|c23 cm.
|
504 |
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|aIncludes bibliographical references and index.
|
650 |
0
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|aFantasy games|xSocial aspects.
|
650 |
0
|
|aRole playing|xSocial aspects.
|
650 |
0
|
|aLeisure|xSocial aspects.
|
650 |
0
|
|aPopular culture.
|
700 |
1
|
|aWilliams, J. Patrick,|d1970-
|
700 |
1
|
|aHendricks, Sean Q.
|
700 |
1
|
|aWinkler, W. Keith.
|