008 |
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100506s2011 miua b 001 0 eng |
010 |
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|a 2010018198
|
020 |
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|a9780737749465 |c(hbk.)
|
020 |
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|a0737749466 |c(hbk.)
|
040 |
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|aDLC|beng|cDLC|dDLC|dTMUE|eaacr
|
050 |
00
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|aGV1469.3|b.V5258 2011
|
082 |
00
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|a793.93/2|222
|
092 |
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|a793.932/V652/2011//////A0282220
|
095 |
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|aTMUE|b41|cA0282220|pB|d793.932|eV652|y2011|r1019|tDDC
|
245 |
00
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|aVideo games /|cJill Hamilton, Book Editor.
|
260 |
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|aDetroit :|bGreenhaven Press,|c2011.
|
300 |
|
|a134 p. :|bill. ;|c24 cm.
|
490 |
0
|
|aIntroducing issues with opposing viewpoints
|
504 |
|
|aIncludes bibliographical references and index.
|
650 |
0
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|aVideo games|xPsychological aspects.
|
650 |
0
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|aComputer games|xPsychological aspects.
|
650 |
0
|
|aLearning, Psychology of.
|
650 |
0
|
|aLearning|xSocial aspects.
|
700 |
1
|
|aHamilton, Jill.
|