008 |
|
110103s2011 paua b 001 0 eng |
010 |
|
|a 2010051813
|
020 |
|
|a9781609601201 |c(hbk.)
|
020 |
|
|a9781609601225 |c(ebk.)
|
040 |
|
|aDLC|beng|cDLC|dDLC|dTMUE|eAACR2
|
042 |
|
|apcc
|
050 |
00
|
|aGV1469.34.S52|bD47 2011
|
082 |
00
|
|a794.8|222
|
092 |
|
|a794.8/D457/2011//////A0281083
|
095 |
|
|aTMUE|b41|cA0281083|pB|d794.8|eD457|y2011|r4852
|
245 |
00
|
|aDesigning games for ethics :|bmodels, techniques and frameworks /|cKaren Schrier, David Gibson, [editors].
|
260 |
|
|aHershey, PA :|bInformation Science Reference,|cc2011.
|
300 |
|
|axxvi, 378 p. :|bill. ;|c29 cm.
|
500 |
|
|a"Premier reference source"--Cover.
|
504 |
|
|aIncludes bibliographical references (p. 334-360) and index.
|
520 |
|
|a"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.
|
650 |
0
|
|aVideo games|xMoral and ethical aspects.
|
650 |
0
|
|aVideo games|xDesign.
|
650 |
0
|
|aComputer games|xMoral and ethical aspects.
|
650 |
0
|
|aComputer games|xDesign.
|
700 |
1
|
|aSchrier, Karen.
|
700 |
1
|
|aGibson, David,|d1950 Aug. 27-
|