008 |
|
110331s2011 paua b 001 0 eng |
010 |
|
|a 2011013280
|
020 |
|
|a9781609605650 |c(hbk.)
|
020 |
|
|a1609605659 |c(hbk.)
|
020 |
|
|a9781609605667 |c(ebk.)
|
020 |
|
|a1609605667 |c(ebk.)
|
035 |
|
|a(OCoLC)ocn741103137
|
040 |
|
|aDLC|beng|cDLC|dYDX|dYDXCP|dDLC|dTMUE|eAACR2
|
050 |
00
|
|aGV1469.15|b.D57 2011
|
082 |
00
|
|a794.8|222
|
092 |
|
|a794.8/D611/2011//////A0281092
|
095 |
|
|aTMUE|b41|cA0281092|pB|d794.8|eD611|y2011|r4852
|
245 |
00
|
|aDiscoveries in gaming and computer-mediated simulations :|bnew interdisciplinary applications /|c[edited by] Richard E. Ferdig.
|
260 |
|
|aHershey, PA :|bInformation Science Reference,|cc2011.
|
300 |
|
|axxvii, 408 p. :|bill. ;|c29 cm.
|
500 |
|
|a"Premier reference source"--Cover.
|
504 |
|
|aIncludes bibliographical references (p. 366-391) and index.
|
520 |
|
|a"This book explores and promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines, building a significant bridge between research and practice on electronic gaming and simulations"--Provided by publisher.
|
650 |
0
|
|aComputer games.
|
650 |
0
|
|aElectronic games.
|
700 |
1
|
|aFerdig, Richard E.|q(Richard Eugene)
|