008 |
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190429s2016 cauac j 001 0 eng d |
020 |
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|a9781537372044 |c(pbk.)
|
020 |
|
|a1537372041 |c(pbk.)
|
020 |
|
|a9780692782361 : |cNT694 (pbk.)
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020 |
|
|a0692782362 |c(pbk.)
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040 |
|
|aNZLPP|beng|cNZLPP|dOCLCF|dHCO|dTXNUE|dOCLCQ|dTMUE|eaacr
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082 |
04
|
|a507.8|223
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095 |
|
|aTMUE|b41|cA0323601|pB|d507.8|eS799|y2016|tDDC|r694
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245 |
00
|
|aSTEAM kids : |b50+ science, technology, engineering, art, math hands-on projects for kids / |cby Anne Carey ... [et al.]
|
246 |
30
|
|a50+ science, technology, engineering, art, math hands-on projects for kids
|
250 |
|
|a1st ed.
|
260 |
|
|a[San Francisco, Calif. : |bLeft Brain Craft Brain], |c2016.
|
300 |
|
|a130 p. : |bill. (chiely col.), ports. (chiefly col.) ; |c28 cm.
|
500 |
|
|aIncludes indexes.
|
520 |
|
|aProjects designed to encourage children to question like scientist, design like a technologist, build like an engineer, create like an artist, deduce like a mathematician, and play like a kid.
|
650 |
0
|
|aScience projects |vJuvenile literature.
|
700 |
1
|
|aCarey, Anne (Blogger)
|