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120227s2013 paua b 001 0 eng |
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|a 2012005392
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020 |
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|a9781466618640 :|cNT4971(hbk.)
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020 |
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|a9781466618657 |c(ebk.)
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020 |
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|a9781466618664 |c(hbk. : with perpetual access)
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040 |
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|aDLC|beng|cDLC|erda|dDLC|dTMUE|beng|eaacr2
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042 |
|
|apcc
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050 |
00
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|aLB1029.G3|bD49 2013
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082 |
00
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|a371.33/7|223
|
092 |
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|a371.337/D489/2013//////A0294054
|
095 |
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|aTMUE|b41|cA0294054|pB|d371.337|eD489|y2013|tDDC|r4971
|
245 |
00
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|aDevelopments in current game-based learning design and deployment /|c[edited by] Patrick Felicia.
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260 |
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|aHershey, PA :|bInformation Science Reference,|cc2013.
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300 |
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|axxxi, 421 p. :|bill. ;|c29 cm.
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500 |
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|a"Premier reference source"--Cover.
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504 |
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|aIncludes bibliographical references (p. 365-404) and index.
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650 |
0
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|aEducational games.
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650 |
0
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|aSimulation games in education.
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650 |
0
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|aCognitive learning.
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650 |
0
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|aLearning, Psychology of.
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700 |
1
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|aFelicia, Patrick.
|