008 |
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120813s2013 paua b 001 0 eng |
010 |
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|a 2012028990
|
020 |
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|a9781466619876 :|cNT4702(hbk.)
|
020 |
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|a9781466619883 |c(ebk.)
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020 |
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|a9781466619890 |c(hbk. : with perpetual access)
|
040 |
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|aDLC|cDLC|dTMUE|beng|eaacr2
|
050 |
00
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|aLB1044.87|b.S849 2013
|
082 |
00
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|a371.33|223
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092 |
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|a371.33/S933/2013//////A0294055
|
095 |
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|aTMUE|b41|cA0294055|pB|d371.33|eS933|y2013|tDDC|r4702
|
245 |
00
|
|aStudent usability in educational software and games :|bimproving experiences /|cCarina Gonzalez, [editor].
|
260 |
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|aHershey, PA :|bInformation Science Reference,|cc2013.
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300 |
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|axx, 417 p. :|bill. ;|c29 cm.
|
500 |
|
|a"Premier reference source"--Cover.
|
504 |
|
|aIncludes bibliographical references (p. 372-406) and index.
|
650 |
0
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|aEducation|xComputer network resources.
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650 |
0
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|aTeaching|xComputer network resources.
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650 |
0
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|aEducation|vSoftware.
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650 |
0
|
|aEducational games.
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700 |
1
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|aGonzalez, Carina.
|