HyLib 整合性圖書館自動化系統
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台北市國小高年級學童在體育性電玩休閒涉入與休閒效益之研究-以Wii遊戲平台為例 = A Study of 5th and 6th Graders Leisure Involvement and Leisure Benefits with Sports Video games in Taipei City-Take Wii Game Platform as An Example /