008 |
|
100409s2009 xxua e b 001 0 eng d |
015 |
|
|a2008052440
|
020 |
|
|a9781605664071 ((ebook))
|
020 |
|
|a9781605664064
|
035 |
|
|a(OCoLC)ocn289067822
|
035 |
|
|a00271671
|
040 |
|
|aTMUE|beng|cTMUE|dTMUE
|
050 |
14
|
|aGV745|bD55 2009
|
082 |
04
|
|a688.7/6|222
|
245 |
00
|
|aDigital sport for performance enhancement and competitive evolution : |bintelligent gaming technologies / |c[edited by] Nigel K. Li Pope, Kerri-Ann L. Kuhn, John J.H. Forster
|
260 |
|
|aHershey, PA : |bInformation Science Reference, |cc2009
|
300 |
|
|axxiii, 390 p : |bill ; |c29 cm
|
500 |
|
|a"Premier reference source"--Cover
|
504 |
|
|aIncludes bibliographical references (p. 336-376) and index
|
520 |
|
|a"This book provides an overview of the increasing level of digitization in sport including areas of gaming and athlete training"--Provided by publisher
|
650 |
0
|
|aComputer games
|
650 |
0
|
|aSports sciences
|
650 |
0
|
|aVideo games
|
650 |
0
|
|aSports|xTechnological innovations
|
650 |
0
|
|aPerformance technology
|
700 |
1
|
|aKuhn Kerri-Ann L
|
700 |
1
|
|aPope Nigel
|
700 |
1
|
|aForster John|d1946
|