008 |
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151104s2015 at a 001 0 eng d |
010 |
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|a 2013957889
|
020 |
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|a9781133589228 :|cNT1928 (pbk.)
|
020 |
|
|a1133589227 |c(pbk.)
|
035 |
|
|a(OCoLC)ocn879358796
|
040 |
|
|aSINAP|beng|cSINAP|dYDXCP|dOCLCO|dOCLCF|dDLC|dTMUE|eaacr
|
042 |
|
|alccopycat
|
082 |
04
|
|a005.117|223
|
095 |
|
|aTMUE|b41|cA0308084|pB|d005.133|eA214|y2015|tDDC|r1928
|
100 |
1
|
|aAdams, Joel,|d1957-
|
245 |
10
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|aAlice 3 in action :|bcomputing through animation /|cJoel Adams.
|
260 |
|
|aAustralia :|bCengage Learning,|cc2015.
|
300 |
|
|axiv, 309 p. :|bill. (chiefly col.) ;|c24 cm.
|
500 |
|
|aIncludes index.
|
650 |
0
|
|aAlice (Computer program language)
|
650 |
0
|
|aObject-oriented programming (Computer science)
|
650 |
0
|
|aThree-dimensional display systems.
|
650 |
0
|
|aComputer animation.
|