008 |
|
131125s2013 paua b 001 0 eng |
010 |
|
|a 2012048460
|
020 |
|
|a9781466636736 :|cNT4640(hbk.)
|
020 |
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|a9781466636743 |c(ebk.)
|
020 |
|
|a9781466636750 |c(hbk. : with perpetual access)
|
040 |
|
|aDLC|beng|cDLC|dDLC|dTMUE|eAACr2
|
042 |
|
|apcc
|
050 |
00
|
|aLB1044.87|b.S48 2013
|
082 |
04
|
|a371.33/44678|223
|
092 |
|
|a371/.3344678/S485/2013//////A0296223
|
095 |
|
|aTMUE|b41|cA0296223|pB|d371.3344678|eS485|y2013|tDDC|r4640
|
245 |
00
|
|aSerious games and virtual worlds in education, professional development, and healthcare /|cKlaus Bredl, Wolfgang Bösche, [editors].
|
260 |
|
|aHershey, PA :|bInformation Science Reference,|cc2013.
|
300 |
|
|axviii, 361 p. :|bill. ;|c29 cm.
|
500 |
|
|a"Premier reference source"--Cover.
|
504 |
|
|aIncludes bibliographical references (p. 313-348) and index.
|
520 |
|
|a"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.
|
650 |
0
|
|aVirtual reality in education.
|
650 |
0
|
|aShared virtual environments.
|
650 |
0
|
|aComputer games|xDesign.
|
650 |
0
|
|aCareer development|xComputer simulation.
|
650 |
0
|
|aMedical care|xComputer simulation.
|
700 |
1
|
|aBredl, Klaus.
|
700 |
1
|
|aBösche, Wolfgang.
|