008 |
|
130208s2013 njua 001 0 eng |
010 |
|
|a 2012043324
|
020 |
|
|a9780321773036 :|cNT1616(pbk.)
|
020 |
|
|a0321773039 |c(pbk.)
|
040 |
|
|aDLC|beng|cDLC|erda|dDLC|dTMUE|beng|eaacr2
|
042 |
|
|apcc
|
050 |
00
|
|aT385|b.O635 2013
|
082 |
00
|
|a006.6/63|223
|
092 |
|
|a006.663/O61/2013//////A0294082
|
095 |
|
|aTMUE|b41|cA0294082|pB|d006.663|eO61|y2013|tDDC|r1612
|
245 |
00
|
|aOpenGL programming guide :|bthe official guide to learning OpenGL, version 4.3 /|cDave Shreiner ... [et al.] ; the Khronos OpenGL ARB Working Group.
|
250 |
|
|a8th ed.
|
260 |
|
|aUpper Saddle River, NJ :|bAddison-Wesley,|cc2013.
|
300 |
|
|axlvi, 935 p. :|bill. ;|c24 cm.
|
490 |
0
|
|aOpenGL series
|
500 |
|
|aIncludes index.
|
650 |
0
|
|aComputer graphics.
|
650 |
0
|
|aOpenGL.
|
700 |
1
|
|aShreiner, Dave.
|
710 |
2
|
|aKhronos OpenGL ARB Working Group.
|