008 |
|
080508s2010 at a 001 0 eng |
010 |
|
|a 2008928830
|
020 |
|
|a1598635271 |c(pbk./CD-ROM)
|
020 |
|
|a9781598635270 |c(pbk./CD-ROM)
|
040 |
|
|aDLC|beng|cDLC|dDLC|dTMUE|eaacr
|
050 |
00
|
|aQA76.76.C672|bV53 2008
|
082 |
00
|
|a006.3|223
|
092 |
|
|a006.3/V636/2010//////A0283658
|
095 |
|
|aTMUE|b41|cA0283658|pB|d006.3|eV636|y2010|tDDC|r1369
|
100 |
1
|
|aVick, Erik Henry.
|
245 |
10
|
|aEmotion notions :|bmodeling personality in game character AI /|cErik Henry Vick.
|
260 |
|
|aAustralia :|bCourse Technology/Cengage learning,|cc2010.
|
300 |
|
|axii, 605 p. :|bill. ;|c24 cm. +|e1 CD-ROM (4 3/4 in.)
|
500 |
|
|aIncludes index.
|
650 |
0
|
|aComputer games|xProgramming.
|
650 |
0
|
|aArtificial intelligence.
|