008 |
|
110331s2011 paua b 001 0 eng |
010 |
|
|a 2011012251
|
020 |
|
|a9781609605698 |c(hbk.)
|
020 |
|
|a1609605691 |c(hbk.)
|
020 |
|
|a9781609605704 |c(ebk.)
|
020 |
|
|a1609605705 |c(ebk.)
|
035 |
|
|a(OCoLC)ocn723723411
|
040 |
|
|aDLC|beng|cDLC|dYDX|dYDXCP|dBWX|dDLC|dTMUE|eAACR2
|
042 |
|
|apcc
|
050 |
00
|
|aHD30.26|b.C66 2011
|
082 |
00
|
|a658.3/124|222
|
092 |
|
|a658.3124/C738/2011//////A0281097
|
095 |
|
|aTMUE|b41|cA0281097|pB|d658.3124|eC738|y2011|r4852
|
245 |
00
|
|aComputer games as educational and management tools :|buses and approaches /|c[edited by] Maria Manuela Cruz-Cunha, Vitor Hugo Carvalho, Paula Cristina Almeida Tavares.
|
260 |
|
|aHershey, PA :|bInformation Science Reference,|cc2011.
|
300 |
|
|axx, 337 p. :|bill. ;|c29 cm.
|
500 |
|
|a"Premier reference source"--Cover.
|
504 |
|
|aIncludes bibliographical references (p. 299-323) and index.
|
520 |
|
|a"This book considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings and providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research"--Provided by publisher.
|
650 |
0
|
|aManagement games.
|
650 |
0
|
|aManagement|xSimulation methods.
|
650 |
0
|
|aOrganization|xSimulation methods.
|
650 |
0
|
|aComputer simulation.
|
700 |
1
|
|aCruz-Cunha, Maria Manuela,|d1964-
|
700 |
1
|
|aCarvalho, Vitor Hugo,|d1979-
|
700 |
1
|
|aTavares, Paula Cristina Almeida,|d1973-
|